Facility & Infrastructure
Facility Tiers
| Tier | Base Slots | Electricity Rate ($/kWh) | Unlock (revenue) |
|---|---|---|---|
| Home | 2 | 0.16 | Start |
| Garage | 4 | 0.12 | $800 total revenue |
| Warehouse | 12 | 0.08 | $25,000 total revenue |
| Farm | 40 | 0.05 | $220,000 total revenue |
Upgrading costs an additional one-time USD amount (currently $1,500 for the Garage, $32,000 for the Warehouse, $250,000 for the Farm) and requires the previous tier (no skipping).
The upgrade isn’t instant: it occupies a worker and currently takes 2 hours (Garage), 18 hours (Warehouse) or 60 hours (Farm). The new tier only applies once the upgrade is finished.
Infrastructure Upgrades (facility-wide)
- Cooling Tower — improves your farm’s cooling (up to level 5)
- Power Substation — increases power capacity (up to level 6)
- Rack Shelving — +4 slots per level (up to level 4, so +16 slots at most)
- Solar Array — up to −8% power costs per level (up to level 10)
Infrastructure upgrades also occupy a worker. Each level costs the base price × the level number (current base prices: Cooling Tower $4,500, Power Substation $6,000, Rack Shelving $2,500, Solar Array $8,000). Level 1 currently takes 2 hours, and every further level takes twice as long (at least 1 hour, at most 7 days).
With HashCoins you can finish an ongoing upgrade instantly — see the Premium Shop for details.
Facility tier also affects PvP defense — higher tiers (and rack shelving) increase your defense points.